Tag: PlayStation

  • Don’t expect PlayStation 6 any time soon

    Don’t expect PlayStation 6 any time soon

    Sony has had a rocky start with the launch of PlayStation 5 being released in the middle of a pandemic. But Sony took their time, and sold through 93 Million units of PlayStation 5 over the course of 6 years (PS5 was released November 12, 2020). Sony touted that PlayStation 5 is the best selling, most profitable console since inception in 1997.

    [Source: Sony’s 2025 Investor Report for PlayStation]

    In the recent investor report, Sony said “In FY25, sales were essentially flat year-on-year at 4 trillion 685.7 billion yen, as the decline in PlayStation 5 (PS5) hardware sales was offset mainly by foreign exchange rates and higher revenue from network services and third-party software.” This means, that the current economic troubles are affecting Sony when PlayStation 5 consoles leave manufacturing plants. The current United States president, has imposed tariffs on many countries, and Japan is affected.

    [Source: Sony’s 2025 – 2026 Investor Report]

    This also means, PS5 is currently on the cliff, where Sony can sell more PlayStation 5 consoles, but most people who wanted a PlayStation 5, have it already. What they want now is to grow the business beyond the core PlayStation fans. If the sales are flat, this is the case. The biggest offset to Sony in these trying times, is their network services, and third party support. In the same two reports, Sony highlighted third party games to grow the brand.

    Electronic Arts’ Play subscription was highlighted because some of their blockbuster games are casual games like IFC, which itself is a rebrand of Fifa. EA sells UFC games, College Football, Madden, and more. Roblox is growing in popularity, that rivals Minecraft. Call of Duty is still a strong brand, despite the waning popularity. 2K sells sports games like NBA2K, and is doing very well. Genshin Impact is growing, and is a profitable driver for Sony’s backend network efforts. Ubisoft+ Classics label is apparently popular for Sony’s backend. Fortnite is still strong for Sony’s backend, too. Fortnite’s popularity is waning, but when you purchase stuff on PlayStation Store, it actually supports Sony’s Network services.

    Now, the biggest game on the list is Grand Theft Auto V. It has been 13 years, and Sony sees how much money it drove to Sony’s PlayStation Network. Sony secured the marketing rights to Grand Theft Auto VI which is scheduled to be released on November 19, 2026. Barring any delays, and it has been delayed once before. Strauss Zelnick has stressed that Take-Two intends to release GTAVI on November 19, 2026. Furthermore, the game went on PlayStation Store with a definite release date of November 19, 2026. Something big is going down soon.

    However, that is not without the bad news: Marathon sold pretty well, and did not meet Sony’s expectations. However, Sony stated that “Player reception to Marathon is strong, with the game receiving a Metacritic score of 82 and more than 90% of the player reviews on Steam being positive. Engagement metrics such as retention also remain at a high level.” Furthermore, more support for Marathon is forecast: “Going forward, we aim to improve the performance of the game by working to retain highly engaged core users through the introduction of additional content, further improvements in the gameplay experience and expansion of the user base.”

    And now, for the main event of this article: Sony hosted a investor call, that was also a livestream. There is no transcript of the call, nor is there a written press release or anything of that sort. I am now relying on recaps on websites. I will now describe what they had said about the livestream. If you want to learn what they said, here you go.

    Back when PlayStation 5 was released, Sony had to struggle to get consoles made, manufactured for sale at a pace where everyone wanted to buy PS5. There were supply constraints at the time. As COVID-19 locked down the world, there was also a global semiconductor chip shortage. So, the recent shortage of RAM chips is not exactly new to Sony. However, these shortages caused prices to rise to exorbitant levels. Prices for “off the shelf” RAM chips went from normal to $400 to $500 for the best RAM chips. These shortages were caused by AI Data Centers ordering, precuring these RAM chips. Sony raised the prices of PlayStation 5 consoles by $100-$150 depending on the exchange rates.

    That being said, Sony said that they don’t know when they will release the next PlayStation console. Sony said that they are monitoring the memory prices, and that they are considering or reconsidering reducing the cost in areas that have nothing to do with the semiconductor(s). Sony may consider new ways of selling the new PlayStation console. What that is, we don’t know.

    …..Officially.

    Rumors are swirling that PlayStation 6 will have two models: The normal PlayStation “6” console, and the smaller PlayStation “6” console. Much like how Microsoft shipped Xbox Series consoles – Xbox Series X – the main console, and Xbox Series S – the more affordable console of the two. Another rumor is a PlayStation “6” portable in the vein of Nintendo’s Switch consoles. A dock and a handheld.

    Rumor is PlayStation “6” was to be released in 2027 to compete against the new Xbox Project Helix console. Again, Sony doesn’t know when they will release it, but that is speculation at the moment.

    At this point, Sony is taking a “wait and see” stance with PlayStation “6.” Stay tuned for more.

  • Sony begins talking about a new PlayStation console

    Sony begins talking about a new PlayStation console

    On December 18, 2024 – Mark Cerny, lead architect of PS5 and PS5 Pro, presents a technical seminar on PS5 Pro to an audience at Sony Interactive Entertainment HQ in San Mateo, California. Mark talked about the technical specifications of the newly released PlayStation 5 Pro at the time of the tech seminar hosted at San Mateo headquarters in California. Mark talked about the roadmap of their RDNA implementation. At the time, PS5 Pro was using RDNA2 architecture, but has some RDNA3 features backported, and some RDNA4 features, too. The raw technical specs of PlayStation 5 Pro are as follows:

    Main Processor
    Single-chip custom processor
    CPU: x86 64-AMD Ryzen “Zen2”, 8 cores/16 threads
    GPU: 16.7 TFLOPS, AMD Radeon RDNA based graphics engine

    Memory
    GDDR6 16 GB
    DDRS 2 GB

    Storage
    2 TB Custom SSD

    Electrical rating
    220-240 V ~ 1.9 A
    50/60 Hz

    Maximum rated power
    390 W

    Operating temperature
    5°C to 35 °C

    PS5 Pro launched on November 7, priced at $700 / £700 / €800.

    Sony touts PlayStation Spectral Super Resolution (or PSSR) in their announcement blog post for PlayStation 5 Pro…

    • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
    • Advanced Ray Tracing: We’ve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
    • AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

    We can expect that PlayStation 6 will boast stronger specs than this when it releases in the next few years…

    On October 9, 2025 – Sony released a video in a podcast-style interview with Jack Huynh and Mark Cerny.

    (Jack Huynh is AMD’s Senior Vice President and General Manager of Computing and Graphics Group.)

    With this collaboration podcast, Sony slightly announced their Next Generation console, while announcing that PlayStation Pro will receive an updated version of PSSR to put PSSR to the test since PS5 Pro is running on backported code for RDNA. In a major update, Sony pushed out an update to PlayStation 5 and PlayStation 5 Pro to bring PSSR to a mature, stable version. The first actual game to take advantage of this is Capcom’s Resident Evil Requiem.